IMLS NLG Forum Proposal Citations

Chapman, H., Baldwin, E., Moulden, H., & Lobb, M. (2013). More Than Just a Sum of the Points: Re-Thinking the Value of Laser Scanning Data. In Visual Heritage in the Digital Age (pp. 15–31). London: Springer-Verlag.

Zhang, Song, Cagatay Demiralp, Daniel F. Keefe, Marco DaSilva, David H. Laidlaw, B. D.; Greenberg, Peter J. Basser, Carlo Pierpaoli, Ennio Antonio Chiocca, and Thomas S. Deisboeck. “An immersive virtual environment for DT-MRI volume visualization applications: a case study.” In Visualization, 2001. VIS’01. Proceedings, pp. 437-584. IEEE, 2001.

Seth, Abhishek, Judy M. Vance, and James H. Oliver. “Virtual reality for assembly methods prototyping: a review.” Virtual reality 15, no. 1 (2011): 5-20.

Helbig, Carolin, Hans-Stefan Bauer, Karsten Rink, Volker Wulfmeyer, Michael Frank, and Olaf Kolditz. “Concept and workflow for 3D visualization of atmospheric data in a virtual reality environment for analytical approaches.” Environmental Earth Sciences 72, no. 10 (2014): 3767-3780.

Pober, E., & Cook, M. The Design & Development of an Immersive Learning System for Spatial Analysis and Visual Cognition. 2016 Conference of the Design Communication Association, Bozeman MT, 2016.

Pober, E., & Cook, M. The Design & Development of an Immersive Learning System for Spatial Analysis and Visual Cognition. 2016 Conference of the Design Communication Association, Bozeman MT, 2016.

Koller, D., Frischer, B., & Humphreys, G. (2009). Research Challenges for Digital Archives of 3D Cultural Heritage Models. ACM Journal on Computing and Cultural Heritage, 2(3), 7:1–7:17.

Patel, M., White, M., Mourkoussis, N., Walczak, K., Wojciechowski, R., & Chmielewski, J. (2005). Metadata requirements for digital museum environments. International Journal on Digital Libraries, 5(3), 179–192.

Such as IIIF Universal Viewer, see features:

Jang et al., “Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment”.

Indiana University Libraries. (2017), Imago Digital Repository: A hydra/fedora repository supporting biological research collections, Retrieved from

Moore, J., Scates-Kettler, H., and Rountre, A. (2017) Community Standards for 3D Data Preservation (CS3DP), IMLS NLG Forum Track Proposal, submitted Feb 1, 2017.

Owen, H. (2008). Open Space Technology: A User’s Guide. San Francisco, Calif: Berrett-Koehler Publishers.

Rowe and Frank (2011) The Disappearing Third Dimension. Science, 331/6018: 712-714. 

Steinhart, G., Chen, E., Arguillas, F., Dietrich, D., & Kramer, S. (2012). Prepared to plan? A snapshot of researcher readiness to address data management planning requirements. Journal of eScience Librarianship, 1(2): e1008.  

National Forum Selected Pre-Readings

Angeletaki, A. (2013), How is the use of virtual reality technology challenging the museum-library sector?, The case of the University Museum and Library of Trondheim, Norway, CAAUK 2013.

Boyer D., Virtual Fossils Revolutionize the Study of Human Evolution, Aeon, February 25, 2016,

Boyer, D. M., Gunnell, G. F., Kaufman, S., & McGeary, T. (2016). MorphoSource–Archiving and sharing 3D digital specimen data. Journal of Paleontology.

Donalek, Ciro, S. George Djorgovski, Alex Cioc, Anwell Wang, Jerry Zhang, Elizabeth Lawler, Stacy Yeh et al. “Immersive and collaborative data visualization using virtual reality platforms.” In Big Data (Big Data), 2014 IEEE International Conference on, pp. 609-614. IEEE, 2014.

Hahn, J. F., Ryckman, B., & Lux, M. (2015). Topic Space: Rapid Prototyping a Mobile Augmented Reality Recommendation App.

Johnson, J., & Proctor, A. (2016). Inclusion of 3D Artifacts into a Digital Library: Exploring Technologies and Best Practice Techniques.

Laha, Bireswar, Doug A. Bowman, and John J. Socha. Effects of VR system fidelity on analyzing isosurface visualization of volume datasets. IEEE transactions on visualization and computer graphics 20, no. 4 (2014): 513-522.

Lewis, R. (2015). Virtual Reality: Soon to Become Mainstream in Libraries? Information Today. 32(4), 1-29.

Limp, F., Payne, A., Simon, K., Winters, S., & Cothren, J. (2011). Developing a 3-D digital heritage ecosystem: From object to representation and the role of a virtual museum in the 21st century. Internet Archaeology, 30.

Massis, B. Using virtual and augmented reality in the library (2015) New Library World, 116 (11-12), pp. 796-799.

McIntosh, Marcia (2016). “3D Model Creation and Management in an Academic Digital Repository,” Central Plains Network for Digital Asset Management

Nanu, A., Titieni, A., Nedelcu, M., Nedelcu, F. and Sarbu, C. (2013), IATED digital library.

Ragan, Eric D., Regis Kopper, Philip Schuchardt, and Doug A. Bowman. “Studying the effects of stereo, head tracking, and field of regard on a small-scale spatial judgment task.” IEEE Transactions on Visualization and Computer Graphics 19, no. 5 (2013): 886-896.

Sarno, D. (2014), “Virtual reality for learning: linking communities with library-based world building”, Knight Foundation.

Sinclair, B., & Gunhouse, G. (2016). The Promise of Virtual Reality in Higher Education, Educause Review

Smith, S., Trumble, J., & Grant, C. (2016, March). 3D Digitization in the Classroom: Leveraging 3D Models, No 3D Printer Required. In Society for Information Technology & Teacher Education International Conference (Vol. 2016, No. 1, pp. 143-145).

Yeh, S. T., Rynhart, J., Dressler, T., & Reyes, F. (2015). 3D Adaptive Virtual Exhibit for the University of Denver Digital Collections. Code4Lib Journal, (29).