IMLS NLG Forum Proposal Works Cited – Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse – Co-PI(s) Nathan Hall, Jennifer Laherty, Robert H. McDonald, Julie Hardesty, Matt Cook, Zach Lischer-Katz, Tara Carlisle

  1. Donalek, Ciro, S. George Djorgovski, Alex Cioc, Anwell Wang, Jerry Zhang, Elizabeth Lawler, Stacy Yeh et al. “Immersive and collaborative data visualization using virtual reality platforms.” In Big Data (Big Data), 2014 IEEE International Conference on, pp. 609-614. IEEE, 2014. http://dx.doi.org/10.1109/BigData.2014.7004282.
  2. Zhang, Song, Cagatay Demiralp, Daniel F. Keefe, Marco DaSilva, David H. Laidlaw, B. D.; Greenberg, Peter J. Basser, Carlo Pierpaoli, Ennio Antonio Chiocca, and Thomas S. Deisboeck. “An immersive virtual environment for DT-MRI volume visualization applications: a case study.” In Visualization, 2001. VIS’01. Proceedings, pp. 437-584. IEEE, 2001. http://dx.doi.org/10.1109/VISUAL.2001.964545.
  3. Seth, Abhishek, Judy M. Vance, and James H. Oliver. “Virtual reality for assembly methods prototyping: a review.” Virtual reality 15, no. 1 (2011): 5-20. http://dx.doi.org/doi:10.1007/s10055-009-0153-y.
  4. Helbig, Carolin, Hans-Stefan Bauer, Karsten Rink, Volker Wulfmeyer, Michael Frank, and Olaf Kolditz. “Concept and workflow for 3D visualization of atmospheric data in a virtual reality environment for analytical approaches.” Environmental Earth Sciences 72, no. 10 (2014): 3767-3780. http://dx.doi.org/doi:10.1007/s12665-014-3136-6.
  5. Jang, Susan, Jonathan M. Vitale, Robert W. Jyung, and John B. Black. “Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment.” Computers & Education 106 (2017): 150-165. https://doi.org/10.1016/j.compedu.2016.12.009.
  6. Rowe, T., & Frank, L. R. (2011). The disappearing third dimension. Science, 331(6018), 712-714. http://doi.org/10.1126/science.1202828.
  7. Viggiano, D., Thanassoulas, T., Di-Cesare, C., Cacciola, G., Giorgio, N. M., Pitsios, T., & Passiatore, C. (2015). A low-cost system to acquire 3D surface data from anatomical samples. Eur. J. Anat, 19(4), 343-349.
  8. Ragan, Eric D., Regis Kopper, Philip Schuchardt, and Doug A. Bowman. “Studying the effects of stereo, head tracking, and field of regard on a small-scale spatial judgment task.” IEEE transactions on visualization and computer graphics 19, no. 5 (2013): 886-896. http://dx.doi.org/10.1109/TVCG.2012.163.
  9. Laha, Bireswar, Doug A. Bowman, and John J. Socha. “Effects of VR system fidelity on analyzing isosurface visualization of volume datasets.” IEEE Transactions on Visualization and Computer Graphics 20, no. 4 (2014): 513-522. https://www.ncbi.nlm.nih.gov/pubmed/24650978.
  10. Limp, Fred, Angie Payne, Katie Simon, Snow Winters, and Jack Cothren. “Developing a 3-D digital heritage ecosystem: From object to representation and the role of a virtual museum in the 21st century.” Internet Archaeology 30 (2011). http://intarch.ac.uk/journal/issue30/limp_index.html.
  11. Chapman, H., Baldwin, E., Moulden, H., & Lobb, M. (2013). More Than Just a Sum of the Points: Re-Thinking the Value of Laser Scanning Data. In Visual Heritage in the Digital Age(pp. 15–31). London: Springer-Verlag. http://dx.doi.org/10.1007/978-1-4471-5535-5_2.
  12. Limp, Fred, Angie Payne, Katie Simon, Snow Winters, and Jack Cothren. “Developing a 3-D digital heritage ecosystem: From object to representation and the role of a virtual museum in the 21st century.” Internet Archaeology 30 (2011). http://dx.doi.org/10.11141/ia.30.1.
  13. (2017). Rijksmuseum Manual for the photography of 3D objects. Amsterdam, Holland. https://www.rijksmuseum.nl/nl/downloads/8b7e5c19-9cee-4b13-87da-f9a180886b17/Rijksmuseum_Manual-3D.pdf
  14. Pober, E., & Cook, M. The Design & Development of an Immersive Learning System for Spatial Analysis and Visual Cognition. 2016 Conference of the Design Communication Association, Bozeman MT, 2016.
  15. Koller, D., Frischer, B., & Humphreys, G. (2009). Research Challenges for Digital Archives of 3D Cultural Heritage Models. ACM Journal on Computing and Cultural Heritage, 2(3), 7:1–7:17. https://doi.org/doi.acm.org/10.1145/1658346.1658347.
  16. Patel, M., White, M., Mourkoussis, N., Walczak, K., Wojciechowski, R., & Chmielewski, J. (2005). Metadata requirements for digital museum environments.International Journal on Digital Libraries, 5(3), 179–192. http://x.doi.org/doi:10.1007/s00799-004-0104-x.
  17. http://guides.archaeologydataservice.ac.uk
  18. https://www.khronos.org/openxr
  19. Alliez, P., Bergerot, L., Bernard, J.-F., Clotilde Boust, C. Bruseker, G., et al. (2017). Digital 3D objects in art and humanities: Challenges of creation, interoperability and preservation. White paper: A result of the PARTHENOS Workshop held in Bordeaux at Maison des Sciences de l’Homme d’Aquitaine and at Archeovision Lab. (France), Nov. 30th – Dec. 2nd, 2016. https://hal.inria.fr/hal-01526713v2.
  20. Developing The Santa Barbara Statement on Collections as Data. Always Already Computational – Collections as Data. https://collectionsasdata.github.io/devstatement/and LD4P/LD4L-Labs Community Input Meeting, April 24-25, 2017. https://wiki.duraspace.org/pages/viewpage.action?pageId=83232681.
  21. See Samvera (Hydra) Metadata Interest Group and working groups within: https://wiki.duraspace.org/display/hydra/Hydra+Metadata+Interest+Group.
  22. Owen, H. (2008). Open Space Technology: A User’s Guide. San Francisco, Calif: Berrett-Koehler Publishers. http://www.worldcat.org/oclc/471127291.
  23. Such as the IIIF Universal Viewer, see features: https://universalviewer.io/

National Forum Selected Pre-Readings

  1. Angeletaki, A. (2013), How is the use of virtual reality technology challenging the museum-library sector?, The case of the University Museum and Library of Trondheim, Norway, CAAUK 2013. http://www.lparchaeology.com/caauk/how-is-the-use-ofvirtual-reality-technology-challenging-the-museum-library-sector.
  2. Boyer D., Virtual Fossils Revolutionize the Study of Human Evolution, Aeon, February 25, 2016, https://aeon.co/ideas/virtual-fossils-revolutionise-the-study-of-human-evolution.
  3. Boyer, D. M., Gunnell, G. F., Kaufman, S., & McGeary, T. (2016). MorphoSource–Archiving and sharing 3D digital specimen data. Journal of Paleontology.
  4. Donalek, Ciro, S. George Djorgovski, Alex Cioc, Anwell Wang, Jerry Zhang, Elizabeth Lawler, Stacy Yeh et al. “Immersive and collaborative data visualization using virtual reality platforms.” In Big Data (Big Data), 2014 IEEE International Conference on, pp. 609-614. IEEE, 2014.
  5. Hahn, J. F., Ryckman, B., & Lux, M. (2015). Topic Space: Rapid Prototyping a Mobile Augmented Reality Recommendation App. http://journal.code4lib.org/articles/10881.
  6. Johnson, J., & Proctor, A. (2016). Inclusion of 3D Artifacts into a Digital Library: Exploring Technologies and Best Practice Techniques. http://hdl.handle.net/1805/11501.
  7. Laha, Bireswar, Doug A. Bowman, and John J. Socha. “Effects of VR system fidelity on analyzing isosurface visualization of volume datasets.” IEEE transactions on visualization and computer graphics 20, no. 4 (2014): 513-522. http://dx.doi.org/10.1109/TVCG.2014.20.
  8. Lewis, R. (2015). Virtual Reality: Soon to Become Mainstream in Libraries? Information Today. 32(4), 1-29.
  9. Limp, F., Payne, A., Simon, K., Winters, S., & Cothren, J. (2011). Developing a 3-D digital heritage ecosystem: From object to representation and the role of a virtual museum in the 21st century. Internet Archaeology, 30. http://intarch.ac.uk/journal/issue30/limp_index.html.
  10. Massis, B. Using virtual and augmented reality in the library (2015) New Library World, 116 (11-12), pp. 796-799. http://dx.doi.org/10.1108/NLW-08-2015-0054.
  11. McIntosh, Marcia (2016). “3D Model Creation and Management in an Academic Digital Repository,” Central Plains Network for Digital Asset Managementhttp://newprairiepress.org/cpndam/2016/day1/5.
  12. Nanu, A., Titieni, A., Nedelcu, M., Nedelcu, F. and Sarbu, C. (2013), IATED digital library. http://library.iated.org/view/NANU2013USE.
  13. Ragan, Eric D., Regis Kopper, Philip Schuchardt, and Doug A. Bowman. “Studying the effects of stereo, head tracking, and field of regard on a small-scale spatial judgment task.” IEEE Transactions on Visualization and Computer Graphics 19, no. 5 (2013): 886-896.
  14. Sarno, D. (2014), “Virtual reality for learning: linking communities with library-based world building”, Knight Foundation. https://www.newschallenge.org/challenge/libraries/feedback/virtual-reality-for-learning-linking-communities-with-library-based-world-building.
  15. Sinclair, B., & Gunhouse, G. (2016). The Promise of Virtual Reality in Higher Education, Educause Reviewhttp://er.educause.edu/articles/2016/3/the-promise-of-virtual-reality-in-higher-education.
  16. Smith, S., Trumble, J., & Grant, C. (2016, March). 3D Digitization in the Classroom: Leveraging 3D Models, No 3D Printer Required. In Society for Information Technology & Teacher Education International Conference(Vol. 2016, No. 1, pp. 143-145). https://www.learntechlib.org/p/171662/proceeding_171662.pdf.
  17. Yeh, S. T., Rynhart, J., Dressler, T., & Reyes, F. (2015). 3D Adaptive Virtual Exhibit for the University of Denver Digital Collections. Code4Lib Journal, (29). http://journal.code4lib.org/articles/10653.